I am wanting come replay this game and am trying to decide who to start with- My an initial play through had Chimchar (Nasty Plot + Flamethrower/Grass node destroyed) with partner Shinx (Charge/Discharge the finest move combo) Who"s the ideal pair to start with and also why?Who have actually you began with in the past and also why?
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Hmm, I"ve played v this game a few times and gotten very different results from my pairings. I"m bringing up Explorers the Sky, too. My an initial run through was Squirtle/Turtwig. That went well, Turtwig tanked hits, Squirtle hit hard with Hydro Pump and also Ice Beam, and there weren"t many issues with the operation in general. So every in every a normal run-through. I tried to get an innovative the next couple of times, and I ended up restarting multiple times. One the stood out to me to be Munchlax/Pikachu. In between the two of them, we absolutley wrecked shit. Munchlax both tanked and also killed every little thing with human body Slam, and Pikachu damaged with Thunderbolt (we would simply sit and also grind ~ above corners). The critical one of note was once I muscled v with a Skitty/Cyndaquil run. I would certainly not introduce it - every time us encountered a Rock-type, us just around lost. They have actually probably the shittiest coverage, mainly because of Normalize.

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Shrug
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Jul 20, 2013
I offered Piplup + Riolu and also it did part work, Water/Fight is pretty hard hitting and also they"re bulky enough. I would simply use whatever starter is your favorite and pick a partner that go well v it, a many them work (Except for probably skitty, together inanimate blob said, together Skitty sucks)
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I need to say, Pikachu is by much one the the ideal starter Pokemon I"ve ever used in all of the Dungeon series I"ve played (which is every one of them bar gateways to Infinity). The reason? Its capability to take care of monster residences with Discharge (T-Bolt in the first two games, which short Discharge). Usually, I"d find myself HATING to walk through tough dungeon, and I"d usage the X-Ray Specs to avoid monster houses due to the fact that I was always surrounded through Pokemon. With Pikachu, i literally lunged right into every Monster home I could find, gaining all the gummis ;) Thunderbolt is likewise a an excellent move to use as soon as you"re surrounding as well, and Thunder tide was always by my side.As for a partner, I constantly used either a Water- (for Ground-types) or Fighting-type (for Rhyperior w/ Lightningrod, Dialga, or other Rock / soil Pokemon), so I"d suggest Piplup (adorableness + an excellent IQ ability + Bubblebeam = awesomeness) or Riolu, who IQ an abilities such together Aggresive and Concentrator can really do it powerful to face. Ok, it doesn"t find out that lot amazing moves, but its easily accessible moves are plentiful to complete the video game in style. Therefore tl;dr Pikachu + Piplup or Pikachu + Riolu. :)
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Majestic Electric
Jul 24, 2013
I have actually a propensity to replay the video game as Vulpix v Shinx together my partner. They work surprisingly well together, in spite of the common weakness to Ground. I"d recommend having actually Pikachu or Shinx since of Discharge. It"s an extremely helpful against Monster Houses.
Started with Shinx and had Torchic as a partner. Shinx is a lot much better than Pikachu imo due to the fact that of access to Bite/Crunch, previously Quick Attack, and Charge/Discharge. Pikachu"s only real benefits are obtaining Discharge slightly earlier, and Agility. Torchic is fun because of Dig spam, one of the ideal ways to kill Dialga and also dodge Roar the Time in ~ the exact same time. Skitty"s in reality quite great in Rescue whereby there"s no Normalize and also you can actually troll stuff at an early stage with Attract. Likewise iirc you can"t gain the TM prior to beating the maingame (unless I"m simply super unlucky, ns haven"t even seen one >.
IceBeam, friend can"t solitary out Pikachu"s IQ abilities, in which Pikachu has actually a slight advantage over Shinx (besides Intimidator, i beg your pardon is really useful in battling bosses) through Stair Sensor, which provides dungeons much much easier to walk through, especially with the X-Ray Specs. If Shinx does have those valuable moves in Crunch (useful versus the guardians that the lake), fast Attack, and also Charge, that"s every it have the right to truly boast about, conversely, Pikachu gets support moves choose Thunder tide (which in PMD is very useful), and T-Bolt can"t it is in overlooked if friend are saving PP because that Discharge. Nonetheless, they space both great Pokemon, yet I can"t yes, really say the either is "better" 보다 another; they just have pros and cons, prefer the remainder of them.
The abundance of Max Elixirs and also the ridiculousness that is charge + Discharge provides the whole PP dispute moot, really. You win against almost every monster house that doesn"t have a Marowak/Rhydon/Manectric in it. Coupled with Agressor, Shinx is extremely advantageous for offense. It"s my sky starter, and also from what I"ve watched (I operation QA/Charge+Discharge/Dig) it"s really only mediocre versus Lightningrod users (only reason why it isn"t curbstomping Darkrai). I"m not exactly saying Pikachu is /bad/ though, the gets part nice shit prefer Agility and also Extra Striker, i m sorry is useful. Finding out Thunder Wave/Thunderbolt is a meh-ish argument imo since those exist in the form of TMs too, though I"ll provide that to Pikachu for learning it naturally.
My apologies, however I wasn"t really trying or intending to argue; it"s an ext of "those 2 are an excellent moves you can"t really ignore" type of thing. Also with the abdundance the Max Elixers in the video game (which does make the PP point I said useless tbh), sometimes, especially against bosses with press (or bosses in general), girlfriend don"t really have actually the time to exploit the item 24/7. Ns think you"re underestimate Thunder tide a bit; I"d usage it over a Sleep seeds / sleep-inducing relocate simply due to the fact that it /usually/ large longer. When sleep"s results may vary, there have actually been countless times that the possibility to use things or use attacks have to be wasted, as it deserve to wake up a revolve later. Also, Thunder wave as a TM isn"t that common besides Amp Plains and also finding it periodically in Kecleon"s Shop.Regarding Shinx"s an excellent offensive presence, I"m no too large of a pan on Aggressor, (and counter Basher if used together) because of the defense drop. Ik, it isn"t /that/ much alone, yet I have actually used Shinx and Riolu often, and the fact that a neutral strike causes therefore much damage to lock (especially versus Pokemon their inputting is weak against; Flying for Riolu and Nidoqueen for Shinx) disappointed me. It"s sort of a double-edged sword: friend hit really hard, yet when hit, the takes a lot much more damage 보다 desired.In terms of offense in general, I"d definitely give the point to Shinx, however even v the herbal moves it have the right to learn (Crunch), TMs exist too, providing Pikachu part differing assaults besides Electric. Also, Thunderbolt is learned before Discharge for Pikachu, so it DOES have actually usefulness as well as extra PP, as it can act as a semi-Discharge attack.
I remember my Explorers groups consisting the Pikachu/Turtwig and also Pikachu/Mudkip. Ns remembered exactly how those teams manhandled Darkrai"s army: Pikachu litter Sleep Seed at Darkrai, partner uses ranged attack (Bubble Beam/Water Pulse/Razor Leaf) to clean OHKO Rhyperior, climate Pikachu spams Discharge on whole army. By the moment Darkrai awakens, everyone (even Cresselia) groups up to end up him off. Likewise gotta LOVE Grass Knot; it"s top top every Pikachu I use not in Rescue, mostly to fight Ground types, specifically those that have Lightningrod Ability, like the previously mentioned Rhyperior. I likewise remember making use of a team v Mudkip and Chimchar (a team there is no a Pikachu, because that a readjust of pace), although ns don"t rather remember every those moment they had compared to the Pikachu teams".
Decided to at some point go with Squirtle/ Turtwig- so much it"s to be admittedly fairly challenging but it"s likewise a lot of fun.Makes me ask another question though, who space the finest pokemon in the video game in general? ns guess for the ultimate level 1 dungeons and also such
For 1-pokemon dungeon ns really evaluate suggestions! I read somewhere that Smoochum is a good choice however it appears so strange to me... I don"t have all the pokemon (about legendaries, i don"t have only Ho-Oh and Entei) and also I"ve in reality finished just Zero Isle West and also East (the easiest, with only 40 floors), using:Moltres leader, begin with Ember/Wing Attack and also learn Fire Spin in ~ lvl8Darkrai, start with Ominous Wind, learn Quick strike at lvl11 (Giratina is more bulky and also learn Ominous Wind in ~ lvl8, however takes 2 team slots)Mew, just because of his capacity to discover every TM, also learn Mega beat at lvl10if I use Darkrai rather of Giratina I bring Mewtwo, an excellent stats overall, begin with Confusion
I would certainly agree that Smoochum is great for Zero Isle South, as it level up very quickly, has actually Sweet Kiss and Powder Snow an extremely early and also has great stats, however it also has Forewarn to avoid attacks, i beg your pardon is why it"s very an excellent for that specific Isle. That rumor isn"t really far off. Below is a set I"d see Smoochum with:
- flour Snow- Pound- Confusion/Psychic (if you discover a TM)- Sweet KissPowder eye is because that monster residences / surrounded, pound is well.. Pound, confusion is a an excellent STAB move, and Sweet Kiss is godly for escape or complimentary attacks.

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The legendaries aren"t a great choice, btw. Many of them normally start turn off with just 1-2 moves, so you"re hard-pressed because that coverage. (Palkia, for example, if generally considered the best Pokemon because that exploring because of Absolute Mover and also all dem shit, has actually only Dragonbreath/Scary face at L1. There"re some exceptions though: Darkrai starts off through an area move and Disable, which reasons paralysis for basic kills.). What you desire is other that has actually nice L1 move to abuse: Charizard in Rescue is taken into consideration one the the ideal pokemon for L1 dungeon because of Heat Wave accessibility at favor L2, enabling for basic dungeon stoming > complimentary exp! Pound"s actually pretty nice. 27 PP way that it"s acquired one of the highest PP for many moves, an interpretation that Smoochum can usually just derp v it because that a while. Various other suggestions iirc incorporate Spiritomb (best L1 stats, iinw). Appears nice, particularly with inherent Spite for part trolling.